Some links on reputation systems.
Thursday, October 8th, 2009 06:29 pmWhy negative karma might be best left invisible: The case of the 'Sims Mafia'
This is from a blog about a book called Building Reputation system. There's also a wiki that has a lot of material about the book, and the blog has excerpts from the book, such as this article on the potential negative effects of leaderboards.
I suppose the Tumblr folks had consulted sources like this when they created Tumblarity. However, honestly, I find that thing annoying. It rewards you too much for reblogging the content of others.
This is from a blog about a book called Building Reputation system. There's also a wiki that has a lot of material about the book, and the blog has excerpts from the book, such as this article on the potential negative effects of leaderboards.
I suppose the Tumblr folks had consulted sources like this when they created Tumblarity. However, honestly, I find that thing annoying. It rewards you too much for reblogging the content of others.
no subject
Date: 2009-10-09 05:13 pm (UTC)In many ways they became the law and order in TSO. If you had a complaint you could report it to the mafia and for a sum or for a ‘favour’ they would take care of the problem for you, by griefing. The odd thing with this method is that it actually worked as a structured governmental force.... they were basically protecting the right of other TSO’ers to have fun. Because they couldn’t count on the developers to handle disruptive behaviour within The Sims Online, they used the same disruptive methods of gameplay to ensure the protection of players’ rights
Just like the real Mafia! They're the good guys because they keep the streets clean.
Sims is interesting because just LIVING in the game requires a certain level of skill, all the extra stuff like building fancy houses has to come after basic tasks like eating and showing and hanging out and going to the bathroom, and it doesn't matter what level you advance to, you still have to do these basic things. So this puts a cap on how much trouble players can get up to in their "spare" time, or at least you'd assume so...
no subject
Date: 2009-10-09 05:36 pm (UTC)I don't know, I found the Sims to be incredibly annoying for just that reason. I would always be like "god, I'm sick of hanging out or cooking" and then I would kill my Sims in a spectacular way. I could never figure out why it was supposed to be fun.
no subject
Date: 2009-10-09 05:54 pm (UTC)no subject
Date: 2009-10-09 06:14 pm (UTC)redo
Date: 2009-10-09 06:28 pm (UTC)The people I know who like the Sims are all author-type people who enjoy making up stories about their avatars. Most of them are also amused by how helpless and clueless the Sims characters are, like if you don't make them pee they'll die. I guess for them their Sims are cute dumb pets, like guinea pigs.
Re: redo
Date: 2009-10-09 06:45 pm (UTC)Yeahhh, but the fun of that is that you can pick them up and cuddle them, and you can't do that with a Sim. Also, I've had fishes and birds, and at least they could pee and eat without my help! I enjoyed playing SimCity and SimAnt, but not the Sims. (The SimTower game was very frustrating, though, because I couldn't figure out how to win. It was simply to the point where I was going "you know, it isn't a good idea to make one big building for everything, yet I want to have all the higher level toys! On the other hand, all my people are turning red and angry because there aren't enough elevators, and the condominium dwellers are angry cause o' the noise. >_>")
no subject
Date: 2009-10-10 06:13 am (UTC)no subject
Date: 2009-10-10 08:40 am (UTC)no subject
Date: 2009-10-12 02:40 am (UTC)no subject
Date: 2009-10-12 02:43 am (UTC)DollSimhouse. The game-y (ludic?) dimension disappears. Since I enjoyed taking over the yard as a SimAnt and building a prosperous megalopolis in SimCity, that kind of thing didn't really appeal to me.no subject
Date: 2009-10-12 03:02 am (UTC)